Version 1.31

Vavoom news.

Version 1.31

Postby Janis Legzdinsh » 28 Mar 2010 20:25

For some time there haven't been much work done, but that hopefully will change. Since it's been more than a year since last release, I decided to release a new version now. There ain't really big changes, mostly bug fixes and improvements. Enjoy.
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Re: Version 1.31

Postby Alex-bomber_Man » 17 Apr 2010 13:08

I like the new version, distant fading is just what i needed all this time in vavoom! Nice work, but it would be much more interesting to get vertex lighting for models (effected with dynamic lights from right direction).
Waiting for new versions =)
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Re: Version 1.31

Postby RambOrc » 27 Apr 2010 11:13

What's distant fading?
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Re: Version 1.31

Postby Firebrand » 27 Apr 2010 13:13

Light fading to the distance as in the original games.
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Re: Version 1.31

Postby RambOrc » 27 Apr 2010 13:53

Huh?
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Re: Version 1.31

Postby quattj » 10 May 2010 16:13

Either a fog effect or a darkness effect, where the further something is away, the less you can see it.
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Re: Version 1.31

Postby Crimson Wizard » 15 Aug 2010 10:50

Regarding compiling engine, it requires some jpeg.lib now; earlier versions required libjpeg.lib. Is it the same thing, and if not, where I can download this different jpeg library?
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Re: Version 1.31

Postby Firebrand » 16 Aug 2010 18:06

It's the same, you can get the sources for it from here: http://www.ijg.org/
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