[Fixed] All kinds of crashes with Dark Realms (Vavoom 1.22)

Bugs that have been fixed.

All kinds of crashes with Dark Realms (Vavoom 1.22)

Postby The 4th Class » 02 Dec 2006 17:07

1) For some reason, it doesn't like saving in OpenGL.

2) Always crashes when trying to enter MAP02

3) Problems reading the MUS files I bet: all the tracks in the musics are "bounced" to 0:00, as opposed to where they should start. (Especially the drums)

Here's one example of a bug I found:
Code: Select all
TSizeBuf::GetSpace: overflow without allowoverflow set

Stack trace: (engine.Objct.MSG_WriteLong_ <- VMessage::Getspace <-

VMessage::operator << cint32 <- RunFunction <-

(engine.Object.MSG_WriteLong 0) <- RunFunction <-

(engine.LevelInfo.AddedStaticLightRGB 73) <- RunFunction <-

(svprogs.Actor.OnMapSpawn 557) <- RunFunction <-

(svprogs.HexenLevelInfo.SpawnMapThing 350) <- VObject::ExecuteFunction

<- (svprogs.HexenLevelInfo.SpawnMapThing) <- SV_SpawnServer <-

SV_MapTeleport <- ServerFrame <- Host_Frame


Hope all this helps.
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Postby Crimson Wizard » 04 Dec 2006 15:28

According to this log error happens when engines tries to add a static 3d light. Probably not enouph memory buffer.
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Postby The 4th Class » 04 Dec 2006 21:19

Ok, how do you turn off 3d light and/or increase memory? :D And any advice on my other troubles? :)

Heh, lots of smiling today. :)
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Postby Janis Legzdinsh » 23 May 2007 17:42

The problem with MUS files also has been fixed, so this one can be closed now.
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