2) Always crashes when trying to enter MAP02
3) Problems reading the MUS files I bet: all the tracks in the musics are "bounced" to 0:00, as opposed to where they should start. (Especially the drums)
Here's one example of a bug I found:
- Code: Select all
TSizeBuf::GetSpace: overflow without allowoverflow set
Stack trace: (engine.Objct.MSG_WriteLong_ <- VMessage::Getspace <-
VMessage::operator << cint32 <- RunFunction <-
(engine.Object.MSG_WriteLong 0) <- RunFunction <-
(engine.LevelInfo.AddedStaticLightRGB 73) <- RunFunction <-
(svprogs.Actor.OnMapSpawn 557) <- RunFunction <-
(svprogs.HexenLevelInfo.SpawnMapThing 350) <- VObject::ExecuteFunction
<- (svprogs.HexenLevelInfo.SpawnMapThing) <- SV_SpawnServer <-
SV_MapTeleport <- ServerFrame <- Host_Frame
Hope all this helps.
