[Fixed]polyobject problem with some wads

Bugs that have been fixed.

[Fixed]polyobject problem with some wads

Postby appelzin3 » 06 Apr 2011 16:51

There's a problem with the way how the polyobjects are constructed on some older Doom wads.

The subsector outside the map area where the polyobject walls are placed is not a sector of it's own, but a part of the sector which appears elsewhere on the map
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Re: polyobject problem with some wads

Postby Firebrand » 11 Apr 2011 22:24

This one is a tough one, it seems like the renderer doesn't support a special "trcik" from the doom engine. I'll have to investigate it further to see how it works.
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Re: polyobject problem with some wads

Postby Firebrand » 02 Jun 2011 02:24

Fixed.
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