[Fixed][1.33][Debian Linux][Heretic] Gauntlets sound bug

Bugs that have been fixed.

[Fixed][1.33][Debian Linux][Heretic] Gauntlets sound bug

Postby b0rsuk » 06 Jan 2011 10:41

When you hold down the fire button with Gauntlets of the Necromancer, the sound doesn't loop properly. It constantly resets and never finishes.

I
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Re: [1.33][Debian Linux][Heretic] Gauntlets sound bug

Postby Firebrand » 08 Feb 2011 00:30

It sounds correctly for me, could you please confirm if this bug persists?
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Re: [1.33][Debian Linux][Heretic] Gauntlets sound bug

Postby b0rsuk » 08 Feb 2011 10:14

Not currently. The best way would be to try another source port. Can you recommend me a source port that is easy to install/compile on 64 bit Linux ? My other favorite, Doomsday, compiles but crashes when starting a new game. I might be able to compile it
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Re: [1.33][Debian Linux][Heretic] Gauntlets sound bug

Postby Firebrand » 14 Feb 2011 02:01

OK, I've found the cause of this bug, it seems the engine had a limit of one sound per entity in the game, which IMHO is a bad thing, I've removed the limit and the sounds seem to play better now.
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