Version 1.21.2

Vavoom news.

Version 1.21.2

Postby Janis Legzdinsh » 13 Aug 2006 14:52

A new version of Vavoom has been released. This version fixes problem with latest version of glBSP plus some other bug fixes.

Also an updated version of glVIS is available.
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Postby scen » 13 Aug 2006 16:45

Veeeeeeeeeeeeeeery gooooood! 8)

Good work Janis and Firebrand, i'll give a try in the next days! :D
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Postby Crimson Wizard » 16 Aug 2006 12:32

Your link to 1.21.2 progs on Downloads page here is wrong.
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Postby Janis Legzdinsh » 16 Aug 2006 15:55

Fixed.
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Postby zico » 19 Aug 2006 23:30

Wow I'm so happy about this updates with glBSP and glVIS.

And I also saw you fixed that compiler problem I had recently.
Now you only need to fix the Doom2 finals and I can die happy...

Ok a GP2X-port ( http://www.gp2x.com ) would be nice too ^^
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Postby Crimson Wizard » 20 Aug 2006 18:54

I wish to ask a small question about that problem that cause "player overflow". Will its solution increase possible fps limit?
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Postby Firebrand » 20 Aug 2006 19:42

I don't think the "player overflow" problem is related in any way to the max fps count.
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Postby Crimson Wizard » 21 Aug 2006 09:57

I have read on one Doom forum that general problem is that 3d ports have to pass BSP trees multiple time per frame instead of one to enable proper rendering. Is it true for Vavoom as well? Well, anyway, are there ways to make it faster? - sometimes it is a real pain to see how rather simple level may drop fps down. :(
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Postby Firebrand » 21 Aug 2006 12:53

I think it's the same, but Vavoom also has to calculate VIS tables AFAIK part of this is done when building the VIS data at startup and the rest is done in-game, I don't know if this could be done faster, I don't have much knowledge of how the renderer works ATM.
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Postby Janis Legzdinsh » 21 Aug 2006 17:13

I have some ideas that could improve performance.
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Postby Crimson Wizard » 21 Aug 2006 19:20

Great! :) I'll be waiting then.


Another thing. Doom Builder v.1.68 needs "mixtexturesflats = 1" line to be put in game CFG file to allow mixiing flats and textures. (It does not have such option in configuration window any more)
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Postby xstriferz » 30 Aug 2006 17:55

Ive been looking at the vavoom.txt file and it says that in 1.21.1 the crash when traveling to already visited map was fixed. I believe that's specifically for strife. I believe too that thats the problem Im having with the game here. Does someone else have that problem? I have latest vavoom.
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Postby Firebrand » 31 Aug 2006 13:34

The problem was fixed for Hexen, but I guess there's something else missing around. This problem in Strife has already been reported in the bugs forum.
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