Version 1.19

Vavoom news.

Version 1.19

Postby Janis Legzdinsh » 31 Dec 2005 12:06

The new year is almost here and a new version of Vavoom has been released. This version comes with many changes for sound and music. I replaced DirectMusic driver with new driver that uses native Windows API, so it should sound much nicer. Besides MIDI, Vavoom now has support for MP3, Vorbis, FLACC and tracker module format music files. The in-game sounds now can be also in WAV and FLAC formats. Support for SNDINFO and SNDSEQ extensions also has been added. And of course there's bug fixes and improvements in other places.
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Postby Crimson Wizard » 31 Dec 2005 22:10

That's strange, why in progs 'server' folder alot of files are absent?
For example: ceilings.vc, doors.vc, things.vc etc. Is their contents is moved somewhere?

Happy New 2006 Year!
Last edited by Crimson Wizard on 04 Jan 2006 11:41, edited 1 time in total.
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Postby Janis Legzdinsh » 01 Jan 2006 13:26

That's strange, why in progs 'server' folder alot of files are absent?
For example: ceilings.vc, doors.vc, things.vc etc. Is their contents is moved somewhere?

Yes, they were moved, mostly to ???LevelInfo class (in case of Hexen it will be HexenLevelInfo).
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Postby gunrock » 05 Jan 2006 00:59

Outstanding work as usual Janiz! :D

However I tested the new Vavoom with Silent Steel and Braham Manor and the skyboxes and map names dont show up anymore?
Do you have any suggestions?
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Postby Nuxius » 05 Jan 2006 02:24

gunrock wrote:However I tested the new Vavoom with Silent Steel and Braham Manor and the skyboxes and map names dont show up anymore?
Do you have any suggestions?


Reported and fixed. :)

http://vavoom-engine.com/forums/viewtopic.php?t=560

Now we just have to wait for 1.20! (heh)
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Postby Janis Legzdinsh » 05 Jan 2006 17:44

Actually it looks there will be 1.19.1.
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Postby CheapAlert » 06 Jan 2006 01:15

hmm, tried it

- in OpenGL, the particles are HUGE!
- the brightness doesn't brighten the entire picture, making lighting in levels still visually dark
- it'd be cool if midi were played back with the preferred device in windows rather than forced to use the M$ Synthesizer.
- midi volume can't be controlled

system: Athlon64 2ghz, Radeon9500 pro, win2k
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