Vavoom 1.15.3 released.

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Vavoom 1.15.3 released.

Postby Janis Legzdinsh » 18 Oct 2004 07:29

A new version of Vavoom has been released. This version fixes some known problems and it has even more improved Strife support.
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Postby CheapAlert » 18 Oct 2004 14:27

No mirrors seem to work :(
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Postby Janis Legzdinsh » 18 Oct 2004 15:20

Yeah, it takes some time untill files are updated to all mirrors.
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Postby Firebrand » 18 Oct 2004 16:58

These are great news! Don't think I have forgot my promise of making the skyboxes for the Doom games, I have them almost finished, you'll get them one of these days I have enough time to pack it all up and send it to you Janis :wink:.
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Postby jjim » 18 Oct 2004 21:15

Great news Janis.
Could you briefly list the Strife changes - playable until levelx etc.
Is there savegame compatibility from last version?
Thx
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Postby CheapAlert » 18 Oct 2004 22:16

HEAnet works

/me gets now

------
edit: You didn't put windowed mode in the launcher it seems O_O

Also doom2 runs hella fast.
Hexen is a bit more playable but still goes around 30fps on here.
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Postby Janis Legzdinsh » 19 Oct 2004 06:29

I didn't update launcher yet.

In Strife all of the monsters should work (more or less). Also several line special fixes such as Blackbird's voice playd when needed. I played untill killing Programmer, but then I made some changes that made savegame incompatible and I didn't had time to play it all again. But it should go much further.
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Postby CheapAlert » 20 Oct 2004 13:06

Just tried the DOS version... is that stuttery movement known of in that?

(Win version is smooth, DOS ain't)
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Postby Janis Legzdinsh » 20 Oct 2004 14:27

It's completely framerate dependant. I have an idea how to improve it.
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Postby jjim » 21 Oct 2004 08:20

I seem to remember reading something about Vavoom sky problems - just checked old and new versions with strife - sky definitely is more seemless with 1.15.3 until you look directly up where it all crinkles together into a wrapped join.
Regardless the changes work well and once again Strife has another new lease on life thanks to Janis- i notice that there are now debug messages appearing at top of screen though - e.g. "quest 2 needed".
Thx for the time you put into this Janis - much appreciated. :D
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Postby Janis Legzdinsh » 21 Oct 2004 12:50

Yeah, sky was the main problem people were complaining about.
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Postby hawkwind » 31 Oct 2004 09:31

Congratulations on this release -1.15.3 - much improved over previous version. Music and Sound sliders independent, animated flats, better skies. Excellent ! :D
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Postby LigH » 26 Nov 2004 09:26

About complaining... Support for throwing inventory away is important for me, too (think of the chalice, I don't want to carry that one anymore after killing Harris). And I'd like to see the keys I own.

But I don't urge you, I'm certain that you will add these details, sooner or later.
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Postby RambOrc » 26 Nov 2004 11:31

Why do you pick up the chalice in the first place? :P
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Postby LigH » 26 Nov 2004 11:53

As I documented in my (german) walk-through verbosely (available at dlh.net): First I do the job for the gouvernor. When he is satisfied, he doesn't care about me anymore. Now I can visit Harris, bring him the chalice, kill him - and get access to his hidden treasury.
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