Version 1.26

Vavoom news.

Version 1.26

Postby Janis Legzdinsh » 20 Jan 2008 13:54

Version 1.26 has been released. Here's list of changes in this version:

- Rewrote most of the menu system, added very basic support for mouse.
- Implemented support for FON1 and FON2 format fonts, coloured text, FONTDEFS and TEXTCOLO scripts.
- Use glBSP to build nodes internally (if needed). Building of GWA files is now optional.
- Implemented support for ACS HUD messages.
- Added support for additive translucency.
- Added stealth Doom monsters.
- Implemented support for camera textures.
- Implemented support for ambient sounds defined in SNDINFO using $ambient command.
- Added support for swimable Boom water.
- Implemented support for padding, scaling, rotating and aligning sector floors and ceilings.
- Implemented particle fountains and sparks.
- Implemented support for monster patrol points.
- Added support for TITLEMAP.
- Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won't.
- Implemented support for custom player colours.
- Implemented support for many (around 25) line specials.
- Implemented most of the missing ACS commands.
- Implemented scripted marines.
- Fixed many bugs, other small things.

Enjoy!
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Postby scen » 21 Jan 2008 20:38

Yeah, great work as usual 8)
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Postby Alex-bomber_Man » 22 Jan 2008 21:34

May be it sounds stupid, but

Yanis, you are the best, you've made really the best doom source port i've ever seen! 8)
I had gone to GZDoom for some time and started a few projects on it, but now i see - i can make them Vavoom-projects! I only need fully support for gzdoom decorate and some of it's ACS!! =) And offcourse more usefull modeldefs (standalone topic ;) )
I'm ready to rebuild all the maps to vavoom format! :csaw:
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Postby Karnizero » 23 Jan 2008 16:08

Thanks for this cool new version.

[EDIT]

When I have readed the "- Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won't." line, I have decided to go shop and buy a Guinness beer.
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Re: Version 1.26

Postby Edward850 » 25 Feb 2008 07:32

Awesome job. Still no sign of improved netcode or a master server (Which I'm still offering to host), but I can wait... I think...
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Re: Version 1.26

Postby Firebrand » 10 Mar 2008 21:08

AFAIK, the netcode has already been rewritten in a past release, so the only remaining thing would be a dedicated server :).
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Re: Version 1.26

Postby Edward850 » 10 Mar 2008 23:15

It still seems very unstable to me. And I'm still getting the same problem where it dosn't always allow the client to connect.
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