Beta 4 report

Beta version release anouncements and bug reports

Beta 4 report

Postby quattj » 26 Mar 2002 12:53

I'll just cut and paste for now... sleepy...<br>--------------------------------------------<br>Beta 4<br>--------------------------------------------<br>Heretic:<br>E2M8<br>(Entity.CheckWater) <- VEntity::CheckWater <- TProgs::ExecuteFunction <- (RunThink) <- P_Ticker <- ServerFrame <- Host_Frame<br><br>ERROR: Segmentation Violation<br><br>-D'sparil tries to spit out his evil monks, but the purple circles plop on the ground and nothing happens.<br><br>-Suggestion: screen color changing for invulnerability<br><br>- Some things turned into ice do not break (dragons at the end of map02)<br><br>Hexen:<br>TOpenGLDrawer::AllocBlock <- TOpenGLDrawer::CacheSurface <- TOpenGLDrawer::DrawPolygon <- DrawSurfaces <- RenderLine <- RenderSubRegion <- RenderSubsector <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- R_RenderWorld <- R_RenderPlayerView <- Host_Frame<br><br>ERROR: overflow<br><br>- Status bar graphics need to change when changing classes with changeclass cheat.  The new class also needs to be saved for when starting a new level.<br><br>I'll probably give a full report tomorrow (EST in the USA tomorrw, not that *CRAAAAAAAAZY* European tomorrow  ;D) in which I will set it up like I usually do.  For now, these are new things I've noticed tonight...<br><br>ZZZZZZZZZZzzzzzzzzzzzz.....................   -_-<br><br>
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Re: Beta 4 report

Postby quattj » 27 Mar 2002 05:47

OK, full report time
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Re: Beta 4 report

Postby quattj » 27 Mar 2002 06:01

I got the flickering using opengl in the second board of Hexen (The Seven Portals)
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Re: Beta 4 report

Postby quattj » 27 Mar 2002 06:19

@@@@@@@@@@@@@@@@@@@@@@@@@@@@<br>                              The Ugly<br>@@@@@@@@@@@@@@@@@@@@@@@@@@@@<br><br>Heretic:<br>- E2M8<br>(Entity.CheckWater) <- VEntity::CheckWater <- TProgs::ExecuteFunction <- (RunThink) <- P_Ticker <- ServerFrame <- Host_Frame<br><br>ERROR: Segmentation Violation<br><br>I got this when running around killing badguys.  DOn't remember how close I was to water, but I don't think it was in my view...<br><br>Heretic:  D'sparil tries to spit out his evil monks, but the purple circles plop on the ground and nothing happens.<br><br>This is funny to watch  ;D<br><br>Doom, Heretic, Hexen: Suggestion: screen color changing for invulnerability<br><br>I debated whether to put this as a bug or not, but since the screen changes color in the original games, I guess this could be considered a missing feature...<br><br>Hexen: Some badguys turned into ice do not break <br><br>I oriiginally thought it was all of the dragons, but it randomly makes any kind of iced badguy unbreakable<br><br>Hexen:<br>TOpenGLDrawer::AllocBlock <- TOpenGLDrawer::CacheSurface <- TOpenGLDrawer::DrawPolygon <- DrawSurfaces <- RenderLine <- RenderSubRegion <- RenderSubsector <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- RenderBSPNode <- R_RenderWorld <- R_RenderPlayerView <- Host_Frame<br><br>ERROR: overflow<br><br>I think this is the same error as the last part of "The Bad", but with more detail.  It only seems to happen when plaing with enemies in the game, probably because they add more things to keep track of.<br><br>Hexen: Status bar graphics need to change when changing classes with changeclass cheat.  The new class also needs to be saved for when starting a new level.<br><br>Currently, if you change classes in-game, the graphics stay for your old character class, and when you go into a new level, you revert back to your old class.<br><br>
Getting squished by the four sliding doors in the first level of Hexen kills the game    <br><br>Hexen:<br>- Even with no clipping turned on, four sliding crushers in the first board break the game if you get squished.<br>
<br>----Beta 4: Only breaks the game sometimes, but still doesn't crush me to death --------<br>With no clipping, sometimes I'm just bumped into the wall, and sometimes flung far away to game dying land, which is better than before, but still not quite right  :o<br><br>- Hexen Multiplayer:<br>  When you get:        it says you got:<br>    Frost shards           Serpent staff<br>      Lightning                Firestorm<br><br><br>I don't know if it does this in single player as well<br><br>- Light scripts in Hexen MAP02 Seven Portals do not work<br>  When picking up the item way behind the middle doors, the rooms are supposed to darken<br><br><br><br>That should be it for now :)  Except for I have to go back up into "The Bad" section for another thing I forgot, but you won't know that until you read this part, so pretend I never even wrote this in the first place  ;D
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Re: Beta 4 report

Postby Janis Legzdinsh » 27 Mar 2002 23:52

SV_SpawnMobj: Overflow - I doubled abount of things in map so this should be assumed as fixed.<br><br>Overflow in OpenGl driver - OK, I will increase limits here.<br><br>D' Sparil - oops, wrong pitch angle - the spawner missiles should fly up, not down.<br><br>Problem with class cheat - actually I don't care much about problems with cheats.  ;)
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