Some renderer optimizations

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Some renderer optimizations

Postby Alex-bomber_Man » 16 Jun 2010 10:50

I would like to ask some optimizing to new renderer. Now it gives only 10-20 fps on my trium map01, you would say it's big, but no! it is highly optimized, there are <10lights in screen (4-6 average) and <400 linedefs in screen wherever you look. I will post screenshots in trium topic a bit latter, there you should see the places i say and fps counter =(
May be that's possible not to count shadows over the radius of each light, or count traced vertices for each light and morph shadows somehow?
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