Advanced GLDEFS lump

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Advanced GLDEFS lump

Postby Karnizero » 20 Aug 2008 21:22

I think we can get a much more powerfull and flexible engine, by giving the GLDEFS lump more possibilities.

For example, allow the user to define some texture effects, such as transparency, reflection, color filter and more, and independently on the effects given when building the map itself.
I will give an example:

[code]REFLECT <texture> <amount>
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Re: Advanced GLDEFS lump

Postby Firebrand » 21 Aug 2008 01:08

I think we could also add some effects for certain walls, like lighting and other things :). It would bring some interesting effects for maps, nice suggestion!
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Re: Advanced GLDEFS lump

Postby Karnizero » 21 Aug 2008 09:54

Firebrand wrote:I think we could also add some effects for certain walls, like lighting and other things :). It would bring some interesting effects for maps, nice suggestion!


You refer to make the texture ligh independant from the rest of the sector? If that's what you mean, yes, i was thinking about that:

[code]LIGHT <texture> <ammount>
Last edited by Karnizero on 21 Aug 2008 10:24, edited 1 time in total.
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Re: Advanced GLDEFS lump

Postby Crimson Wizard » 21 Aug 2008 10:08

I remember I once suggested adding config scrupts to make certain textures emanate light by analogy with Half-Life (the one I modded for, so I knew same technique was used there), this was long ago though.

If this is possible to add, it will make easy to create even more natural light sources, like glowing "lamp" textures on ceiling etc.
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Re: Advanced GLDEFS lump

Postby Edward850 » 27 Oct 2008 09:31

How about keeping GLDEFS compatible with gzdoom, and create a new lump like ADVGLD to be used for the advanced stuff mentioned in this thread.
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Re: Advanced GLDEFS lump

Postby Karnizero » 29 Dec 2008 15:41

Bump.

I'm really interested on Janis to implement those features. 8)
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Re: Advanced GLDEFS lump

Postby Karnizero » 27 Feb 2009 10:10

Image
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Re: Advanced GLDEFS lump

Postby Firebrand » 27 Feb 2009 14:49

Oh Mr. Hogan, please don't whine about it now, be patient... :P :lol:
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