How about performance?

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Re: How about performance?

Postby Crimson Wizard » 25 Dec 2008 12:11

Alex-bomber_Man wrote:There are decorate txt files! in actors folder. Look it yourself.

Ofcourse there are. But I was asking about Vavoom C progs in "progs" folder. Are they compiled or raw source code?
I am asking because if there are sources, you may compile progs and put compiled progs (*.dat files) instead to increase the speed with which the game is loading.
According to my experience loading goes about 2-3 times faster then.
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Re: How about performance?

Postby Karnizero » 29 Dec 2008 15:38

On 1.29, the VC are not compiled.

But i got high loading times on version 1.28 too, and VC are compiled on that version.
Not so high as 1.29 ver., but too high for keep testing all the time.

It would be nice to have the full VavoomC again.
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Re: How about performance?

Postby Firebrand » 29 Dec 2008 19:57

I'm testing the latest Vavoom revision, Janis has made some nice fixes to the code,it runs much better on open maps now :). I'm testing it with compiled VC sources too, so I can't really say if it loads faster or not, I'll do the test thought and report later my findings ;).
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Re: How about performance?

Postby Janis Legzdinsh » 29 Dec 2008 20:56

Yes, loading of DECORATE has been improved significantly. Some of those changes also improve compilation of progs. It loads much faster now.

Last few days I've been playing Deus Vult II, which forced me to completely change line of sight checking code which works much faster, especially on maps with huge number of monsters. Last few maps still have performance issues that I will investigate now.
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Re: How about performance?

Postby Crimson Wizard » 30 Dec 2008 11:41

Sounds very reassuring :D
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Re: How about performance?

Postby guydudeperson » 08 Jan 2009 22:49

I just noticed that in 1.28 I got a consistent 60 fps, but in 1.29 its usually around 30-40 fps :?
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Re: How about performance?

Postby Karnizero » 12 Jan 2009 11:35

Is it possible to have the in-game performance from 1.28 version (60 FPS) and the low load time of the 1.26 version?

I realy like a more "bugless" and "depurated" engine, than a engine full of features, but low performance, FPS, and some annoying bugs.

I think that Decorate (on Vavoom) should be an option, not a mandatory feature for "coders", because we already have VC, and I don't see a reason to have all actors in Decorate. In that case it would be better to use zDoom.

Well, thats my oppinion.
Salutes.
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Re: How about performance?

Postby Alex-bomber_Man » 18 Mar 2009 13:43

Tested a new version,liked new optimizations a lot. But i have a few more ideas for optimizing.
1-floor/ceiling movements still take a lot of processor resources. That have to be fixed, at least by changing down lighting count frequency.
2-camerastextures
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Re: How about performance?

Postby zZaRDoZz » 26 May 2011 17:57

Off topic alert:

fernado, I had to read all 4 of your posts before I figured out you weren't a bot. Be careful about resurrecting old posts with vague responses.
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