Trium - Evening Call

News of various Vavoom projects.

Trium - Evening Call

Postby Alex-bomber_Man » 26 May 2010 01:03

It's my last reborn of Quaked Dimension ideas, i suppose. I name it so for several reasons. SO here it is, evening call waked up leutenant Nerthon Fuyrott (Player), you have to get instructions and weapons for the mission (map01, 75%ready) and then - teleport splash... Z-17, the outer base, canyon open terrains, caves, and finaly... only i know now what will happen after map02. Btw it is near 75% ready too. So i place here screenshots from my 7-month works... You will ask: why so slow? I may answer that. there are more then 200 new hires textures that i made my own for Trium. Even more - there are a lot of models in it. Thanks for Crimson Wizard for helping with new decorate comands and properties at the begining of the project. :) Now i'm just working for maps and actors. You may look at screenshots here right now:

http://i.iddqd.ru/viewtopic.php?t=3287

And tomorow i will upload 'em to postimages, and place right here with comments =)
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Re: Trium - Evening Call

Postby Alex-bomber_Man » 26 May 2010 13:06

http://www.postimage.org/image.php?v=PqIUNci
Barracks...


http://www.postimage.org/image.php?v=TsbtYNr
Toilet


http://www.postimage.org/image.php?v=aVssOJS
Lift to the lower barracks level


http://www.postimage.org/image.php?v=aVssYIr

http://www.postimage.org/image.php?v=aVssRe0

http://www.postimage.org/image.php?v=PqIVRy9
Barracks main concentrator, and a tableroom.


http://www.postimage.org/image.php?v=aVst0cA

http://www.postimage.org/image.php?v=PqIW30S
Bridge between main base and barracks


http://www.postimage.org/image.php?v=PqIW809

http://www.postimage.org/image.php?v=aVstk9J

http://www.postimage.org/image.php?v=TsbuEbS

http://www.postimage.org/image.php?v=aVstwDr
Main base concentrator and corridors...


http://www.postimage.org/image.php?v=PqIWpt9

http://www.postimage.org/image.php?v=gxi1M6A
Entrance to the comm center


http://www.postimage.org/image.php?v=aVstLBi

http://www.postimage.org/image.php?v=Tsbv28i
Comm center itself


http://www.postimage.org/image.php?v=Tsbv4Dr

http://www.postimage.org/image.php?v=Tsbvh69

http://www.postimage.org/image.php?v=gxi1YAi
Z-17 teleportation outer base, inside and outside...


http://www.postimage.org/image.php?v=aVsu72A

http://www.postimage.org/image.php?v=gxi22zA
"The last bridge", after it you will find only danger and strangeness


http://www.postimage.org/image.php?v=gxi27yS

http://www.postimage.org/image.php?v=PqIWQUJ

http://www.postimage.org/image.php?v=gxi2cy9

http://www.postimage.org/image.php?v=TsbvB3i

http://www.postimage.org/image.php?v=gxi2rw0
Canyons and the underground passage
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Re: Trium - Evening Call

Postby b0rsuk » 26 May 2010 19:38

Possibly the nicest looking Vavoom project I've seen so far. But is it just walls and empty rooms ? I'm most curious about interesting enemies and gameplay.
"Slow" is not necessarily bad in this case. At least there's an opportunity to test performance of vavoom with lots of high resolution textures.
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Re: Trium - Evening Call

Postby Alex-bomber_Man » 27 May 2010 11:43

Enemies will be added later. now im working with maps 1 and 2, later - enemies for them. as for gameplay - i think it have to be quite interesting - some areas need to be lighted with those blue light sticks (you may carry up to 4 of them, throw away and then pick up again if needed), because gameplay is positioned as horror/action, more then it - weapons have advanced functions as aiming mode (you look through the model aiming system to aim the enemy, there will be no ability to switch on an aiming crosshair on the screen), and some other modes. player can crouch, and moves much slower then in Doom. those are only the small part of all features =)
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Re: Trium - Evening Call

Postby Alex-bomber_Man » 17 Jun 2010 00:05

Here, a new doze of screenshots. Trium adaptation to new Vavoom version done successfully, but for now it requires much more powerfull machine to play then before. My opinion - Vavoom needs a lot of optimizations...But i have something more to show, not only adaptation. there is a new location - medlab. You may see it on last screenshots:

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