Heretic: Curse of D'sparil released.

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Heretic: Curse of D'sparil released.

Postby kristus » 12 Jan 2010 18:29

This is not truly an Vavoom project. But I have made sure that it will work with Vavoom.
I hope I've not missed anything though. There's been a lot of testing and I might have forgot to completely check all of them. Anyway, here goes.

You can find the original DW thread here:
http://www.doomworld.com/vb/wads-mods/4 ... 010-01-12/

-----------------
So. Finally it's released. I've provided an off idgames upload for now. Just in case I made a serious fuck-up with something in the file. Like shitty nodes, or whatever you can imagine. So unless someone got some major bugs to report, I'll upload it to the archives in a day or two.

Right now though you can get it here:
http://www.doglike.org/zips/curse.zip ZIP version ca 4.5mb
http://www.doglike.org/zips/curse.rar RAR version ca 3.5mb
http://www.doglike.org/zips/curse.txt TXT file. For reading pleasure.

I actually must admit I rushed this at the end. I had worked long on making a bunch of art for it. But at the end I didn't feel as happy about it as I had expected and I decided to just wrap it up and release it anyway. It's not unfinished. But some of the art is just not what I had hoped to accomplish with it. And it has already dragged on for way too long. I was for a while expecting to be able to release last summer. But as you can see, I did not do that. :p

Anyway. This is a full Episode 3 replacement for Heretic featuring support for HereticP, Vavoom, Zdoom, GZdoom, Legacy, Eternity, Skulltag

Doomsday:
Hopefully eventually also Doomsday. (Because it's not possible to complete two of the maps due to Doomsday not having Voodoo dolls. I've not really tested the maps in it properly. But I expect it to work just fine once they get a new version that is fixed in that regard and not so much beta as they are in now.)

E3M4 and E3M4P:
There are two versions of E3M4 in this WAD. One that is for HereticP. And one that is for any port that will allow nonconventional map lump names. This is because I ran out of blockmap space like a mother fucker on this map, and instead of having everyone play a gutted version of the map. Only some of you will. :p

E3M6:
This map will run like shit on some systems. Sorry about that.

Anyway. Hope you enjoy this episode. The game play may not be everyone's cup of tea. But there are skill levels there for anyone to enjoy it. :)
Screenshots!
Map2
Map3
Map6

Coop session shots:
Map3
Map3
Map4
Map4
Map4

WIP page (with a few more shots)
http://wadsinprogress.info/index.php?a= ... s&wad=1162
YT video of 7 min game plkay of first map:
http://www.youtube.com/watch?v=EMsR5xhR6rA&fmt=18
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Re: Heretic: Curse of D'sparil released.

Postby Firebrand » 14 Jan 2010 17:24

Cool to see this finally out! I was expecting it since I saw the first screenshots, I'll download it and play it :).
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Re: Heretic: Curse of D'sparil released.

Postby kristus » 15 Jan 2010 10:24

Yay. :) This is just the first release though. I've got some bugs and miscellaneous reported that I have fixed and I intend to soon release an update, that's when I'll also upload it to the archives. So if you spot anything. Particularly that can be related to Vavoom that I can fix. Then please tell me. :)
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Re: Heretic: Curse of D'sparil released.

Postby Firebrand » 16 Jan 2010 18:11

I will, I haven't played all the maps yet, but I will, I'm almost done with e3m2, so far it's been a good experience, nice work!
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Re: Heretic: Curse of D'sparil released.

Postby kristus » 17 Jan 2010 18:34

Cool. I'll probably upload the updated version to /idgames during this upcoming week though.
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Re: Heretic: Curse of D'sparil released.

Postby kristus » 24 Jan 2010 02:48

I've just uploaded the final version to /incoming. Should be available in /newstuff soon.
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Re: Heretic: Curse of D'sparil released.

Postby b0rsuk » 26 May 2010 19:31

I tried to play it, but my crosshair fails to appear. It's not just your wad, but Heretic in general. Also Doom1. Until I fix it I'm going to postpone it.

I played a few levels and I think you went over the board with number of monsters. Except for the beginning of first level where you have to fight/sneak for every bit of ammo, it's tiresome rather than hard. Maybe there are smaller crowds on lower difficulties ? Earlier version of Vavoom crashed in level 4 or so and I didn't have a savegame nearby.
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