Description: Something happened on the Computing Center, on a Mars' Moon. One month ago, the comunication was lost, and something seems to go wrong. You must travel there and discover what is wrong with the comunications.
Technical Info: To run this map, you need:
- Vavoom 1.28 or later (You can play on 1.26, but you will get really low framerate).
- Powerfull computer. If your computer is old, the map will become unplayable. With lower than "Pentium/AMD 1GHz" and "GeForce 6600 GT", you will not be able to play decently.
- Configure the video settings, so you set "Darken Lights" and "Dynamic Lights" ON, and "Specular Highlights" OFF.
If you got the screen too dark, make sure you are playing in a dark room. You can also rise the brightness value to match your preferences.
Screenshots:
You have to play the map by yourself. The previous screenshots does not match 100% the actual design.
Download Links:
Each package is 1.7 Mb.
-> Links for version 0.9a
- English Version: http://www.megaupload.com/?d=3DYFKGTR
- Versión Española: http://www.megaupload.com/?d=2B9UUZ8W
I hope you enjoy playing the map, as I did designing it.
For any comment, you can post it here, or send me a mail. Better the first option.
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List of Updates:
18/November/2008
Two new images for the (nearly finished) plane of the map, in comparison with the original one.
New version on the left, original version on the right:
(Click to enlarge, 1024x718 approx.)

The reddish area on the left image is the only remain to complete the map. (appart of monsters, decorations, etc...)
I will post some more new screenies soon.
Stay tunned!!!
14/November/2008
Yes, I know, a lot of time without news and updates.
But now a good new: The project is still not stopped. I have changed the main theme to a Quake 1 feeling.
Thanks to the new 1.28 version, now i'm able to implement a more quality effects, and a better game performance.
Although the map is completed at 60% approx, I still remain to finish the last rooms, set the monsters, ammo, weapons, etc... and test it.
Here some screens from the work already done:
(Click to enlarge)
Something is wrong at the Computing center. Do you want to know what was happen?
At least, the auxiliary energy gives us the light to advance in our investigation.

All the rooms from the Computing Center seems so quited but...
...but seems that the computing core is still online. Maybe the base IA could help to find what was wrong here...

All this story and many more complex visual effects will awaits you soon...
08/February/2008
Some new screens. Really nothing more to tell.
I have advanced a bit more, but nothing interesting.
I have some ideas, that im now implementing: polyobjects, some MD2 models for decorative items (lamps, candles, etc...) and *maybe* rain (for exterior places).
For rain effect, i must first check the FPSs i will get, cause with actual map, i got no more than 25 ~ 30 FPSs in some places (look images for details, the FPS counter in top right corner). For example, the 3th image, has at that point 12 Static Lights to make that kind of Quake2ish lightning.
Note that those images have an low quality. The ingame feeling is much better.

Any comment, just let me to know.
30/January/2008
Bad News.
I was editing, as everyday, the map, using Slade.
Slade makes one security copy of the map. That is all nice and correct.
I have advanced much this two days, so only one quarter of the map was remaining, when suddenly, the lights turned off...
The whole electricity at my home went down...
When it return back, i opened Slade again, the map was all corrupt!!!
Ok, nice, no problem, i have the last Slade backup, but also corrupt. Maybe when light turned off, i was saving, so the beckup becomed corrupt too.
Well, i have beckups in a different folder, so i opened and started again. The point is that the newest backup i had was from 2 or three days ago...
So, the announcement is: the map will be released much more later. I had planned to release the map this next week (around 4, 5 or 6 - Feb), but that will be totally impossible.
For those kind of Doom Gurus, i have uploaded a image of the effects of current "disasters":
(Click to enlarge, 640x480)

Anyone dares to play that map?
But dont worry. Although the work from 2 or 3 days is lost, not everything is lost.
28/January/2008
That's not an update, just a new.
-> WIP already approved: http://www.wadsinprogress.info/index.php?a=listwads&wad=1044
But the place where i will first post the new updates, will be this forum.
-> The Boom features i needed, are now implemented (thanks fo Janis for his/her
27/January/2008
New screenshots from the new current work in progress:

I have also created yesterday a WIP for the WAD, but im still waiting for WIP Administrators to finish the upload process. I will keep you informed when the WIP is finally public.
The map has now new additions, that makes the map to run only over the last Vavoom version only:
- Boom editing tricks (when i lastly know how to apply them)
- Some Decorate aditions/modifications
- Floor and ceiling alignment via ACS (Line_AlignFloor() & Line_AlignCeiling())
- Use of HUD_Message()
- New TITLEPIC already designed.
- And some more...
I have also decided to make a Spanish and English versions. This will affect the in-game messages and the TITLEPIC map name (english name, or spanish). I will offer he both downloads for you all.
As always, any comment, tip or even criticism will be wellcome.
Thanks 4 your attention.
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My new project, The Computing Center, that im comverting from GzDoom to Vavoom 1.26 (Yes, only 1.26 version).
This is not really a map from scratch. This is a remake of a nice map from a friend, who did for Doom2.exe, many years ago.
The original map looks like any other classical Doom map, but the remake is intended to look like a kind of survival horror. Or something like that.
I will try to:
- Make the best eyecandy.
- Nice ambience sound.
- Inmersive ambientation.
And I have added yet:
- Nearly all textures are new.
- New TITLEPIC
- New MP3 high quality music
- Some sprites for monsters from Console Doom64 (Skulltag Mod)
- Some new sounds for those monsters
You will need Vavoom 1.26 because of:
- Use of Dynamic Lights.
- Added stealth monsters.
- Sparks
- *Maybe TITLEMAP*, if I have time...
- Some DECORATE modifications.
The GzDoom version was much advanced, but changing everything to Vavoom need much time, since all the lights are different handled, same as 3D Floors, Swinmable water and more...
I also need to enhance performace, cause the intensive use of 3D Floors, Dynamic and Static lightning, etc... makes game to run with not a good framerate in some cases.
I also need the rooms i have not yet finished.
Here some screens of the actual job:
(Click to enlarge, 800x600)

The project's webpage is http://www.geocities.com/abandonlinux/cdcmapa.html (Spanish)
Any sugestion will be wellcome.

