Actionhexen: gameplay changes, no new levels

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Actionhexen: gameplay changes, no new levels

Postby b0rsuk » 20 Jan 2011 18:45

Newest version will be always in this post.
Current version is 14_03_2011, download link: http://www.sendspace.com/file/0tvk7y
A pretty exhaustive ReadMe file is found
Last edited by b0rsuk on 14 Mar 2011 22:44, edited 3 times in total.
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Re: Actionhexen: gameplay changes, no new levels

Postby b0rsuk » 27 Jan 2011 21:15

First release 27_01_11 http://www.sendspace.com/file/k49c7s

This can be called alpha release, a proof of concept. A couple of changes, but ne
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New version available

Postby b0rsuk » 31 Jan 2011 18:59

Time for a backup ;-)
Link to version 31_01_11: http://www.sendspace.com/file/d99cqohttp://www.sendspac
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Re: Actionhexen: gameplay changes, no new levels

Postby Crimson Wizard » 01 Mar 2011 06:38

b0rsuk wrote:That's it in theory, but in practice making a game that allows grinding will attract such players. Once there's enough of them, they will form a faction and pressure you to make changes they like.

lol I
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Re: Actionhexen: gameplay changes, no new levels

Postby b0rsuk » 09 Mar 2011 08:02

Okay, so here's a not questionable idea:

Randomly select clay pot (pitcher) contents on spawn.
Hexen always has exactly the same item in each clay pitcher. If you know which is which, you can skip the ones with monsters. Contents
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Re: Actionhexen: gameplay changes, no new levels

Postby Crimson Wizard » 09 Mar 2011 19:42

Nice one, but chances should be higher for simplier items and lower for valuable items, ofcourse.
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Reinforcements have arrived

Postby b0rsuk » 14 Mar 2011 21:15

Version 14_03_2011 is out. Check the first post for the long list of changes and the download link.
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